Back around the time of pgCon I fairly quickly whipped up a Andrew_Dunstan-_Build_Farm_Changes.pdf">Andrew_Dunstan-_Build_Farm_Changes.pdf">plugin or module mechanism for the buildfarm client. Last week Magnus Hagander asked me the best way to have a buildfarm animal do a couple of extra things, and this seemed like a perfect opportunity to create a module to test the new mechanism out. This actually worked quite well when I worked on it yesterday. A small change was needed to the main buildfarm script to supply modules with some extra info, and I've committed that to the git repo. The module itself is fairly short, as you can see by following the link.
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